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Computer science from scratch : building interpreters, art, emulators, and ML in Python (engelsk)


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Each chapter presents a focused, hands-on project that teaches a fundamental idea in computer science: INTERPRETERS: Understand syntax, parsing, and evaluation by writing a BASIC interpreter. EMULATORS: Learn computer architecture by building an NES emulator from the ground up. GRAPHICS: Explore image manipulation and algorithmic art through computer graphics projects. MACHINE LEARNING: Demystify classification by implementing a simple, readable KNN model.

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