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Tidsskrift
Bog, 2. edition, 2009
Introducing Android. Quick start ; Key concepts
Android basics. Designing the user interface ; Exploring 2D graphics ; Multimedia ; Storing local data
Beyond the basics. The connected world ; Locating and sensing ; Putting SQL to work ; 3D graphics in OpenGl
next generation. Multi-touch ; There's no place like home ; Write once, test everywhere ; Publishing to the Android market
Java vs. the Android language and APIs
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