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Tidsskrift
Bog, 2006
Introduction. Part I: Getting to Know Patterns. Chapter 1: Congratulations, Your Problem Has Already Been Solved. Chapter 2: Putting Plans into Action with the Strategy Pattern. Chapter 3: Creating and Extending Objects with the Decorator and Factory Patterns. Chapter 4: Watch What's Going On with the Observer and Chain of Responsibility Patterns. Chapter 5: From One to Many: The Singleton and Flyweight Patterns. Part II: Becoming an OOP Master. Chapter 6: Fitting Round Pegs into Square Holes with the Adapter and Facade Patterns. Chapter 7: Mass Producing Objects with the Template Method and Builder Patterns. Chapter 8: Handling Collections with the Iterator and Composite Patterns. Chapter 9: Getting Control of Your Objects with the State and Proxy Patterns. Chapter 10: Coordinating Your Objects with the Command and Mediator Patterns. Part III: The Part of Tens. Chapter 11: Ten More Design Patterns. Chapter 12: Ten Easy Steps to Create Your Own Patterns. Index
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