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Exploring Arduino : tools and techniques for engineering wizardry


Beskrivelse


Learn to easily build gadgets, gizmos, robots, and more using ArduinoWritten by Arduino expert Jeremy Blum, this unique book uses the popular Arduino microcontroller platform as an instrument to teach you about topics in electrical engineering, programming, and human-computer interaction. Whether you're a budding hobbyist or an engineer, you'll benefit from the perfectly paced lessons that walk you through useful, artistic, and educational exercises that gradually get more advanced. In addition to specific projects, the book shares best practices in programming and design that you can apply to your own projects. Code snippets and schematics will serve as a useful reference for future projects even after you've mastered all the topics in the book.Includes a number of projects that utilize different capabilities of the Arduino, while interfacing with external hardwareFeatures chapters that build upon each other, tying in concepts from previous chapters to illustrate new onesIncludes aspects that are accompanied by video tutorials and other multimedia content Covers electrical engineering and programming concepts, interfacing with the world through analog and digital sensors, communicating with a computer and other devices, and internet connectivityExplains how to combine smaller topics into more complex projectsShares downloadable materials and source code for everything covered in the bookExploring Arduino takes you on an adventure and provides you with exclusive access to materials not found anywhere else!

Indhold

Seneste udgave,

Part I. Arduino engineering basics -- 1. Getting up and blinking with Arduino -- 2. Digital inputs, outputs, and pulse-width modulation -- 3. Reading analog sensors -- Part II. Controlling your environment -- 4. Using transistors and driving motors -- 5. Making sounds -- 6. USB and serial communication -- 7. Shift registers -- Part III. Communication interfaces -- 8. The I←p2←sC buss -- 9. The SPI bus -- 10. Interfacing with liquid crystal displays -- 11. Wireless communication with XBee radios -- Part IV. Advanced topics and projects -- 12. Hardware and timer interrupts -- 13. Data logging with SD cards -- 14. Connecting your Arduino to the Internet -- Appendix. Deciphering the ATMega datasheet and Arduino schematics


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