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Java how to program : late objects version


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"The [arrays] exercises are quite sophisticated and interesting. Provides the best combination of conceptual discussion and implementation examples of dynamic binding that I have encountered in a text. Excellent overview of basic networking via Java. Provides the perfect breadth and depth for generics in an entry-level Java class. Provides a good segue into a data structures course -- the exercises are excellent." -- Ric Heishman, George Mason University "Beautiful collections of exercises--a nice illustration of how to use Java libraries to generate impressive and stimulating graphics with minimal code and effort. I found the "Making a Difference" exercises to be very nice and tactfully presented." -- Amr Sabry, Indiana University "A comprehensive introduction to programming in Java that covers all major areas of the platform. To me, the best way to understand programming is by example, and this book contains copious, well-described sample code." -- Simon Ritter, Sun Microsystems "Great example of polymorphism and interfaces. Great comparison of recursion and iteration. I found the [Searching and Sorting] chapter to be just right. A very understandable, simplified explanation of Big O--the best I have ever read! A great synthesis of details to help someone create generic data structures. I appreciate the addition of the GUI-based threading issues. Great approach to Java web technologies." -- Sue McFarland Metzger, Villanova University "I'm sure this [ATM] case study will be of immense value to practitioners and students of the object-oriented approach. Demystifies inheritance and polymorphism, and illustrates their use in getting elegant, simple and maintainable code." -- Vinod Varma, Astra Infotech Private Limited.

Indhold

Seneste udgave,

Print Book Chapters Chapter 1, Introduction to Computers, the Internet and Java Chapter 2, Introduction to Java Applications; Input/Output and Operators Chapter 3, Control Statements: Part 1; Assignment, ++ and - Operators Chapter 4, Control Statements: Part 2; Logical Operators Chapter 5, Methods Chapter 6, Arrays and ArrayLists Chapter 7, Introduction to Classes and Objects Chapter 8, Classes and Objects: A Deeper Look Chapter 9, Object-Oriented Programming: Inheritance Chapter 10, Object-Oriented Programming: Polymorphism and Interfaces Chapter 11, Exception Handling: A Deeper Look Chapter 12, GUI Components: Part 1 Chapter 13, Graphics and Java 2D Chapter 14, Strings, Characters and Regular Expressions Chapter 15, Files, Streams and Object Serialization Chapter 16, Generic Collections Chapter 17, Java SE 8 Lambdas and Streams Chapter 18, Recursion Chapter 19, Searching, Sorting and Big O Chapter 20, Generic Classes and Methods Chapter 21, Custom Generic Data Structures Chapter 22, GUI Components: Part 2 Chapter 23, Concurrency Chapter 24, Accessing Databases with JDBC Chapter 25, JavaFX GUI: Part 1 Online Chapters Chapter 26, JavaFX GUI: Part 2 (PSR-Per Software Release) Chapter 27, JavaFX Graphics and Multimedia (PSR-Per Software Release) Chapter 28, Networking Chapter 29, Java Persistence Architecture (JPA) Chapter 30, JavaServer(TM) Faces Web Apps: Part 1 Chapter 31, JavaServer(TM) Faces Web Apps: Part 2 Chapter 32, REST-Based Web Services Chapter 33, ATM Case Study, Part 1: Object-Oriented Design with the UML Chapter 34, ATM Case Study, Part 2: Implementing an Object-Oriented Design Print Book Appendices Appendix A, Operator Precedence Chart Appendix B, ASCII Character Set Appendix C, Keywords and Reserved Words Appendix D, Primitive Types Appendix E, Using the Debugger Online Appendices Appendix F, Using the Java API Documentation Appendix G, Creating Documentation with javadoc Appendix H, Unicode Appendix


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