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Front Cover; Paradigms of Artificial Intelligence Programming: Case Studies in Common Lisp; Copyright Page; Preface; Table of Contents; PART I: INTRODUCTION TO COMMON LISP; CHAPTER 1. Introduction to Lisp; 1.1 Symbolic Computation; 1.2 Variables; 1.3 Special Forms; 1.4 Lists; 1.5 Defining New Functions; 1.6 Using Functions; 1.7 Higher-Order Functions; 1.8 Other Data Types; 1.9 Summary: The Lisp Evaluation Rule; 1.10 What Makes Lisp Different?; 1.11 Exercises; 1.12 Answers; CHAPTER 2. A Simple Lisp Program; 2.1 A Grammar for a Subset of English; 1.1 A Straightforward Solution ; 2.3 A Rule-Based Solution2.4 Two Paths to Follow; 2.5 Changing the Grammar without Changingthe Program; 2.6 Using the Same Data for Several Programs; 2.7 Exercises; 2.8 Answers; CHAPTER 3. Overview of Lisp; 3.1 A Guide to Lisp Style; 3.2 Special Forms; 3·3 Functions on Lists; 3.4 Equality and Internal Representation; 3.5 Functions on Sequences; 3.6 Functions for Maintaining Tables; 3.7 Functions on Trees; 3.8 Functions on Numbers; 3.9 Functions on Sets; 3.10 Destructive Functions; 3.11 Overview of Data Types; 3.12 Input/Output; 3.12 Input/Output; 3.13 Debugging Tools; 3.14 Antibugging Tools ; 3.15 Evaluation3.16 Closures; 3.17 Special Variables; 3.18 Multiple Values; 3.19 More about Parameters; 3.20 The Rest of Lisp; 3.21 Exercises; 3.22 Answers; PART II: EARLY AI PROGRAMS; CHAPTER 4. GPS: The GeneraProblem Solver; 4.1 Stage 1: Description; 4.2 Stage 2: Specification; 4.3 Stage 3: Implementation; 4.4 Stage 4: Test; 4.5 Stage 5: Analysis, or ''We Lied about the C; 4.6 The Running Around the Block Problem; 4.7 The Clobbered Sibling Goal Problem; 4 · 8 The Leaping before You Look Problem; 4.9 The Recursive Subgoal Problem; 4.10 The Lack of Intermediate InformationProblem ; 4.11 GPS Version 2: A More GeneralProblem Solver4.12 The New Domain Problem: Monkeyand Bananas; 4.13 The Maze Searching Domain; 4·14 The Blocks World Domain; 4.15 Stage 5 Repeated: Analysis of Version 2; 4.16 The Not Looking after You Don^tLeap Problem; 4.17 The Lack of Descriptive Power Problem; 4.18 The Perfect Information Problem; 4.19 The Interacting Goals Problem; 4.20 The End of GPS; 4.21 History and References; 4.22 Exercises; 4.23 Answers; CHAPTER 5. ELIZA: Dialog with a Machine; 5.1 Describing and Specifying ELIZA; 5.3 Segment Pattern Matching ; 5.4 The ELIZA Program: A Rule-BasedTranslator5.5 History and References; 5.6 Exercises; 5.7 Answers; CHAPTER 6. Building Software Tools; 6.1 An Interactive Interpreter Tool; 6.2 A Pattern-Matching Tool; 6.3 A Rule-Based Translator Tool; 6.4 A Set of Searching Tools; 6.5 GPS as Search; 6.6 History and References; 6.7 Exercises; 6.8 Answers; CHAPTER 7. STUDENT: Solving AlgebraWord Problems; 7.1 Translating English into Equations; 7.2 Solving Algebraic Equations; 7.3 Examples; 7.4 History and References; 7.5 Exercises; 7.6 Answers; CHAPTER 8. Symbolic Mathematics:A Simplification Program ; 8.1 Converting Infix to Prefix Notation
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