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Tidsskrift
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1. Methods for Projects: Methods for defining the scope of a design project and organizing the activities in a design project. (six chapters) 2. Methods for Aesthetic Experiences: Methods dedicated to designing aesthetic experiences based on real-‐world examples. (six chapters) 3. Methods for Collaborative Processes: Methods for organizing temporary design activities using various techniques, representations, and visualizations. (six chapters) 4. Methods for Sustainability: Methods for sustainable production, technological development, and consumption. (four chapters) Each section and chapter is introduced by outlining its contribution in terms of: • What: What kind of method is presented and what are its constituent elements? What empiri-‐ cal case is used for illustrating the method? • Why: Why is the method relevant and important for design and what does it offer? Why do we need the outcome/design resulting from the use of the method? • Where: The application area of the method. In which domains, situations, and contexts can you use the method? • How: Which foci, central guidelines, tools, parts, or processes does the method comprise? How does it address and approach situatedness?
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