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Tidsskrift
Invited Paper -- Meta-User Interfaces for Ambient Spaces -- Tool Support -- Tool Support for Handling Mapping Rules from Domain to Task Models -- Towards Visual Analysis of Usability Test Logs Using Task Models -- Model-Based Interface Development -- Dialog Modeling for Multiple Devices and Multiple Interaction Modalities -- Model-Based Support for Specifying eService eGovernment Applications -- A Model-Based Approach to Develop Interactive System Using IMML -- User Interface Patterns -- PIM Tool: Support for Pattern-Driven and Model-Based UI Development -- Pattern-Based UI Design: Adding Rigor with User and Context Variables -- Error Patterns: Systematic Investigation of Deviations in Task Models -- Using an Interaction-as-Conversation Diagram as a Glue Language for HCI Design Patterns on the Web -- Bridging the Gap: Driven by Models -- An MDA Approach for Generating Web Interfaces with UML ConcurTaskTrees and Canonical Abstract Prototypes -- High-Level Modeling of Multi-user Interactive Applications -- Goals: Interactive Multimedia Documents Modeling -- Task-Centered Design -- Using Task Models for Cascading Selective Undo -- Exploring Interaction Space as Abstraction Mechanism for Task-Based User Interface Design -- Multi-modal User Interfaces -- Comparing NiMMiT and Data-Driven Notations for Describing Multimodal Interaction -- Incorporating Tilt-Based Interaction in Multimodal User Interfaces for Mobile Devices -- An HCI Model for Usability of Sonification Applications -- Reflections on Tasks and Activities in Modeling -- Non-functional User Interface Requirements Notation (NfRn) for Modeling the Global Execution Context of Tasks -- Requirements Elicitation and Elaboration in Task-Based Design Needs More Than Task Modelling: A Case Study -- Discovering Multitasking Behavior at Work: A Context-Based Ontology -- The Tacit Dimension of User Tasks: Elicitation and Contextual Representation -- Context and Plasticity -- The Comets Inspector: Towards Run Time Plasticity Control Based on a Semantic Network -- A Prototype-Driven Development Process for Context-Aware User Interfaces
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